Avatar of Taekgeun You

Taekgeun You

Graphics Engineer focused on real-time rendering

  • About
  • Publications
  • Projects
  • Blog
  • Tags
  • CV

#c++

Content tagged with "c++"

Selective Ray Tracer Using Vulkan and CUDA
#C++ #Vulkan #CUDA #Ray Tracing #Shadow Mapping #Deferred Rendering #glTF #Personal Project

A selective shadow ray tracer that detects shadow-map boundaries with a CUDA Sobel filter and applies ray tracing only to edge regions to reduce cost while improving shadow quality.

Git
CPU Ray Tracer
#C++ #Ray Tracing #PBR #glTF #Personal Project

A C++ CPU ray tracer supporting multiple analytic primitives, glTF triangle meshes, reflection, refraction, hard and soft shadows, and physically based shading.

Git
OpenGL Deferred Renderer
#C++ #OpenGL #Deferred Rendering #PBR #glTF #Personal Project

An OpenGL renderer developed from forward rendering to deferred rendering, with selective shading optimized through light volumes and stencil-buffer testing.

Git
OptiX-Based Ray Tracer
#C++ #OptiX #Ray Tracing #PBR #glTF #Personal Project

An NVIDIA OptiX ray tracer supporting built-in and custom primitives, reflection, refraction, shadows, physically based shading, instancing, glTF meshes, and dynamic objects.

Git
3DGVRT: Vulkan-Based Mobile Gaussian Ray Tracer
#C++ #Vulkan #Ray Tracing #Ray Query #Gaussian Splatting #Mobile #Team Project

A mobile Gaussian ray tracer created by porting NVIDIA 3DGRUT to Vulkan and optimizing both the ray-tracing-pipeline and Ray Query implementations.

Git
© 2026 Taekgeun You.