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Taekgeun You

Graphics Engineer focused on real-time rendering

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#pbr

Content tagged with "pbr"

CPU Ray Tracer
#C++ #Ray Tracing #PBR #glTF #Personal Project

A C++ CPU ray tracer supporting multiple analytic primitives, glTF triangle meshes, reflection, refraction, hard and soft shadows, and physically based shading.

Git
OpenGL Deferred Renderer
#C++ #OpenGL #Deferred Rendering #PBR #glTF #Personal Project

An OpenGL renderer developed from forward rendering to deferred rendering, with selective shading optimized through light volumes and stencil-buffer testing.

Git
OptiX-Based Ray Tracer
#C++ #OptiX #Ray Tracing #PBR #glTF #Personal Project

An NVIDIA OptiX ray tracer supporting built-in and custom primitives, reflection, refraction, shadows, physically based shading, instancing, glTF meshes, and dynamic objects.

Git
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