About Me
I am a graphics engineer focused on real-time rendering.
My work focuses on implementing practical rendering systems for performance-constrained environments, especially mobile GPUs. I am interested in real-time rendering techniques, including rasterization, ray tracing, global illumination, and performance profiling of real-time graphics systems.
Research Interests
Real-time Rendering, Mobile rendering, Global Illumination, Ray Tracing, Physically Based Rendering(PBR), Game Engine
“Render a more realistic today than yesterday.”