A lightweight probe-based dynamic diffuse global illumination method that adaptively allocates a limited probe-update budget for efficient real-time rendering on mobile hardware. This work was presented in the poster track at I3D 2026 and received the Best Poster Award.
#vulkan
Content tagged with "vulkan"
Mobile-DDGI: Lightweight Probe-Based Global Illumination via Adaptive Budget Allocation
Performance Profiling of Vulkan-based Ray Tracing Renderers on Mobile Platforms
A performance study of Vulkan-based full and hybrid ray tracing renderers optimized for real-time rendering on mobile platforms.
Selective Ray Tracer Using Vulkan and CUDA
A selective shadow ray tracer that detects shadow-map boundaries with a CUDA Sobel filter and applies ray tracing only to edge regions to reduce cost while improving shadow quality.
3DGVRT: Vulkan-Based Mobile Gaussian Ray Tracer
A mobile Gaussian ray tracer created by porting NVIDIA 3DGRUT to Vulkan and optimizing both the ray-tracing-pipeline and Ray Query implementations.