Bistro Survival: VR Multiplayer Game Development with Unity

Overview

  • Period: January 2024 – March 2024
  • Type: Team project
  • Objective: Develop a multiplayer game that runs in a VR environment using the Unity engine.

Key Features

  • Implemented gameplay interactions based on VR-device input.
  • Built a networked multiplayer environment.
  • Optimized levels of detail, meshes, and collision handling for smooth execution in VR.

Responsibilities

  • Designed the user interface and connected UI logic.
  • Modified model assets and applied animations in the multiplayer environment.
  • Implemented background music that changes dynamically according to the player’s situation.

Challenge

  • The game could not be fully completed within the available development period.

Result