Bistro Survival: VR Multiplayer Game Development with Unity
Overview
- Period: January 2024 – March 2024
- Type: Team project
- Objective: Develop a multiplayer game that runs in a VR environment using the Unity engine.
Key Features
- Implemented gameplay interactions based on VR-device input.
- Built a networked multiplayer environment.
- Optimized levels of detail, meshes, and collision handling for smooth execution in VR.
Responsibilities
- Designed the user interface and connected UI logic.
- Modified model assets and applied animations in the multiplayer environment.
- Implemented background music that changes dynamically according to the player’s situation.
Challenge
- The game could not be fully completed within the available development period.
Result
Main MenuThe main screen providing access to Play, Manul, Option, and About.
HUDDisplays information about ammunition, grenades, remaining lives, and the crosshair.